Evil:Architecture

September 15, 2013 § Leave a comment

Imposing – Sarcastic – Arrogant }{ Imperialist – Villain – Lair 

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Evil is really interesting to me, to us. Where does it come from? How do we see it coming? What do we do when it arrives? And what does evil really look like?  Movies and literature try to help us, as does architecture.  And much like what I find tidbits in, these  disciplines link themselves in a nice complimentary package.

Skyfall – the latest James Bond movie – had a villain that was pure evil.  Coming from good intent, and working to achieve it, ultimately resulted in the creation of a corrupt character.  The villain, Raul Silva, made his lair (such an evil word) on a fictional ghost island off Macau.  There, the concrete buildings beautifully tattered, he began his genius plan of killing and terrorizing the world.  Besides the incredible amount of new technology Raul inserted into the buildings,  the homes and work places were simply cavities of past use. They were homes and work places without the new paint. 

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Homes by a simple turn of time and neglect inspired a lair.  I found it telling of a small root to evil – negligence and father time.  And following a theme, what best to see negligence and father time than in the built environment which travels through the generations of society. Time makes for forgetting and negligence makes for ignoring – both places evil can find fertile soil.

The island was loosely based on an island off Japan – Hashima Island – and it’s story is really nothing “lair”-ish. A mine created the town, the market fell for the mine’s content, and the people left the town.  Pretty simple. There is really nothing evil about the island, it’s a benign little place where people can now slowly wander around on metal gangways and snap pictures of some long lost civilization. What filthy evil that is.

What I’m concluding to is – tear it down or walk around it. If we tear it down we had to have found the villain, but if we walk around it – well – maybe we’re not so uneasy with a little evil.

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